This was created to be an Industrial Design blog, but somehow it worked out differently... Maybe 'cause fashion is new and I really like experience a new skill of mine. But I will try to post some ID stuff in the future. And now: Clothes in color!
Dienstag, 22. November 2011
Mittwoch, 16. November 2011
Fashion MidTerm
Alright, this is not my work! This is Tianyin Wang, a Chinese Fashion Illustrator that I've picked as my inspirational illustrator for my midterm task for fashion descom. He inspires me because his work is full of contrast: color vs. black & white, hard lines in body, soft lines in background, precision vs. coincidence. I also like how the model is playing with the color. Or is the color playing with the model?
This is the final result. I used a combination of real sketching consisting of ink, marker and pencil. I scanned the sketch and build "Vogue" in Illustrator, the brushes and background are Photoshop work. I would have liked to try the watercolor effects in reality but this way I could delete the layers over and over again.
Here is an impression of our presentation within class. The steps everybody has taken within the last two month are impressive. I think that my teacher is really good because he has passion for what he is doing. That also counts for German professors, but usually it is very hard to see that passion. Also, students seem to be more productive if they feel comfortable. Randy helps us by making a joke sometimes.
Dienstag, 15. November 2011
Put some clothes on
After working on faces, hands and hair, we start sketching our model with a drapee of cloth. The nice thing about it is that students try to drape the model themselves which takes a lot of time on one hand but is fun on the other hand.
Donnerstag, 3. November 2011
Afro Love
To push the process a litte, I sketched this african girl in a kind of traditional dress. Basically, I wanted to use color to induct a certain mood to the sketch. To give more depth, I used ink on strategic lines.
Me, finding a hair style
Now that the body shape is half-way solid and just needs more practice, it is time to define "the cherry", which means the face and hair style. Those should match the body type, in this case that means the curvy type. I like defined waist and hip so that makes me sketch the curvy more grown up woman. If the hair is now too sweet I get Beyoncé :)
I tried several hair types for my models but I will probably first need a fashion style and tailor my hair to each design anyway. But this task really was fun, I saved some time at the end of the two songs model posing for the hair only.
I tried several hair types for my models but I will probably first need a fashion style and tailor my hair to each design anyway. But this task really was fun, I saved some time at the end of the two songs model posing for the hair only.
Mittwoch, 2. November 2011
Humidifier
This task was about combining my personal skills in SolidWorks modeling, 3DS Max rendering and Photoshop in most effective way. I decided what do do in which program to be as quick as possible. Building the items took 30 minutes each, arranging the scene was 45 minutes each and oversketching in Photoshop took 2 and 2,5 hours. I found this method pretty satisfying and will probably re-use it for other projects. The only thing that is not convenient are the edges of the shadows. Maybe I can find a solution for that.
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